Magick, pronounced “Maj-eek” (that is, a soft “j” like g, like in general, and a long ea-sounding e, producing a sound like that found in the word eagle) is the amount of energy currently held within a wands’ reservoir. Magick ordinarily begins as spiritual energy, mana, from a person’s “magic”, or springing from the raw fabric of nature (it is imperative that one realizes the difference — magick is that power which is stored and fully retained over time within any capable inanimate object; magic is that which is used by living beings to create spells). Of particular noteworthiness are such naturally occurring phenomena as wood, or more gruesomely, flesh and bone. These substances, whether because of natural structure, makeup, or the fact that they were once constituents of a living organism, work extremely well for gathering and conducting both magic and magick, and have been known to retain some semblance of magic, even after being separated from their parent source. It has been theorized this is where necromancers draw most of their power, using the lingering magic and magick within a corpse to create a conduit to the departed spirit and forcibly binding them with their own, often times supplemented, mana. For this reason wands often times feature a wooden or bone grip, a physical hollow space used to create the notion of a storing area. It should be noted that although this is not necessary to store magick in an object it does help with the visualization and the overall capacity of the telesmatic item in question.

The reservoir, physically conceptualized by a cavity in the desired storing and channeling object, is one of the most important parts of a wand, and usually, any magick-based weaponry. This space can be farther stylized with sigils to prematurely direct the magick battery before it even reaches the core, and although this greatly strengthens a wand’s raw power, it critically impairs flexibility and adaptability. Tools such as these are typically reserved for an extremely specific task and extremely limited in combat usage. For this reason telesmatic weaponry storing space is usually only inset with another powerful channeling material, for optimal magick storage capacity. In wands, the reservoir tends to be located by or within the hilt, although being parallel to, or attached to the underside of the wand itself isn’t unheard of. Often times, if applicable, tools can be dismantled into individual components via the end of the reservoir and the start of its other pieces. This feature is usually for heavy-duty maintenance or

modification, and is rarely used, although it is an integral part of the design, allowing for greater customizability and flexibility with the item, and extending its potential array of uses.

The second part of a wand is its core, the central part of any telesmatic weapon. This part acts as a magick wire, conducting and releasing magick into the surrounding weapon from that stored within the reservoir. It is probably the most straightforward part of any telesmatic tool, and yet the most primal and essential. Without it the item cannot be classified as telesmatic at all. Materials suitable for the core are nearly any organic or naturally occurring crystal, and more esoteric elements and compounds of two or more obscure elements, but all must exhibit a high level of specific element alignment within their composition.

Cores also have a strong tendency to contribute to the final magick result of a wand’s triggering, although they relate more towards the underlying operation and nature of the resulting spellcraft. The core in a wand is usually long, straight and narrow, connected to the base and center of the reservoir envelope, but can be anywhere within a weapon, taking any size or shape. However they cannot be left unprotected, whether by an unsuitable shell or simply left exposed, due to the natural state of material instability all cores must be in to properly conduct magick, and this being said, it should be noted that a good shell is that which makes or breaks the final efficiency of even the most prestigious of telesmatic cores; even they require the right kind of shell to function at full capacity within any sort of employment involving its spellworking nature.

Finally, the shell is where most of the wand’s craftwork becomes visible. It fully encases the core, and must be attached, if not physically then conceptually, to every piece of the final product. Onto its surface are cut runes to concentrate or alleviate the constant etheric buildup formed by the magick reaction within the tool, and even the slightest nick around the sigils can create an unstable weapon, that when used, tends to have catastrophic, often explosive, results. Here are also runes of fine-tuning, both to the elements desired and the user’s spiritual alignment. In all wands, and magick discharge-based weaponry, there must be a point where the shell and core meet, but do not overlap. This is called the wand’s “binding point”, or the place from which the magick discharge is effectively released. Much like the barrels of guns, the shape and size of the immediate area around the point helps to decide the kind of expulsion that occurs; generally, wide results in a more cone-like shape, or wide-spread field

effect, while a pencil tip creates powerful concentrated bolts or beams, and hemispheres create arcs or spirals. Magickal discharge shape expression is also invariably effected by magickal discharge elemental expression, all be it in somewhat unpredictable ways. A concave surface around the bindpoint will result in a build up, which will overflow messily after several seconds, and damage the wand more than the intended target.

The willful and premeditated firing of a wand is achieved by psychically manipulating the telesmatic weapon’s store of magick within the reservoir. Although the core must always be channeling for the tool to be functional, the drawing has been reduced significantly through the history of wands, to the point where the amount is so miniscule as to require only seconds of recharging. This implies the natural recharging of any telesmatic weapon, which is true, but would take so much time as to be impractical. The act of firing a wand is simple — push the desired amount of stored magick out of the reservoir and into the core, and the construction of the tool takes care of the channeling and discharge. A more advanced method is akin to setting the wand in “automatic”, by taking a chain, as it were, to the magick. It will link to the users spiritual reserves and draw on them, releasing a burst of explosive spellcraft more powerful than either would be individually. The last way a wand can be fired, and the most

dangerous, is very similar to firing it without a shell; this can be achieved by shoving so much energy into the core that it explodes, or, for a more muted destruction of the telesmatic tool, overflowing the reservoir’s retaining capacity. This is, again, highly dangerous and is fully capable of taking out the user along with the wand and possible targets. Unlike the other two methods of firing, this releases pure untamed devastating magick, rather than some kind of elemental discharge.

Wands operate on a limited resource of stored magick, this being their primary disadvantage verses more conventional spellcasting. Charging and recharging is achieved with specific objects, which, at their highest grade of performance both convert existing and recognized sources of magic into magick and increase the rate of natural magick gathering tremendously. At their least capable states these recharging objects act as a funnel, providing more space for the magick to gather in, like a temporary reservoir, and force-feed the gathered energy into the wand much faster than it would normally pick up the residual power on its own. For magic to be converted into magick a consent must be achieved between the magic pool, the object that will be linked to it, and the wand that will, ultimately, be receiving the converted energy. A hostile drawing is most definitely possible, but it requires an active and powerful cognizance with the ability to not only rip spiritual essence from an unwilling target, but convert the hostile power into submissive magickal power. This ability is extremely trivial, because the amount of magick attainable in a given amount of time through these means, against that gotten through the accelerated gathering of natural magick or the voluntary relinquishing of magic makes for a huge contrast; in fact, the stealing of magick or magic is much closer to that which can be retained by a telesmatic object, left to its own resources, that it is much simpler and easier to leave the wand sitting there. The conversion process, like any energy converting procedure, uses a fraction of the acquired magic, but the altering of magic to magick is widely accepted as, by far, the most efficient and favorable form of telesmatic recharging. Unless the link between sources is severely impaired or damaged, the magic to magick ratio Is, in mana, roughly 4 to 200. An average reservoir can hold a well of approximately 20,000 mana, a decent fire requiring something upwards of around 500 mana. These are highly standardized numbers, but outliers definitely exist – wands have been recorded with firing requirements of 100,000 mana, and likewise, wands with storage capacity of over 500,000 mana.

The first wands were incredibly primitive tools compared to even the most antiquated models of the day, the first telesmatic tool being little more than a magickal twig grenade. A mage of an ancient frog-like species discovered and defined the differences between magic and magick as they are still widely excepted today. He found that ancient pieces of petrified wood or other organic substances, especially with trapped particles of another substance, such as amber, within, tended to have a powerful magick reservoir as well as fragments of magic, which could be manipulated and interacted with. This led to the rudimentary “pushing” and “pulling” of energy, an exercise for channeling spells through a wand which is now superfluous, but which was an important part of early telesmatic tool handling. The first real wands were tools of conversion, rather than magically unassisted spellcrafting. They implored a shell, coupled with a rudimentary reservoir, but lacked the core and most of the commonly used channeling symbols present in most designs today. The user simply carved elemental runes on the shell and within the hollow used to represent the reservoir, then sent magic surging forth into the tool, guiding it through and out the wand, while allowing the predetermined elemental runes to prematurely shape the resulting elemental composition of the spell; it was a tool of moderate convenience rather than any real benefit, especially since the user would need to imbue and occasionally re-imbue the etched glyphs with the corresponding magic alignment. The other use they had was nearly the same, but simply gathering as much magic and magick in the object as possible, then adding more, for an explosion.

The first recorded mentions of anything resembling a core, and thus the first record of a true telesmatic tool, was a strange binding of a water elemental. It would appear that the summoner inadvertently bound a minor water spirit to the shell of a nearby “wand”, using it as an improvised core through which stored energy in the reservoir could be used for something other than conversion. In fact, from examples of times past, it is highly possible that without a core a reservoir will never be able to store as much raw magick or, if it could, efficiently retain it for any significant measure of time. However binding an elemental in this manor tends to put a tremendous amount of strain on both the spirit and the shell it has been stuck in, creating an extremely unstable, if powerful, wand. This experiment alluded to several ideas; firstly, that there is a difference between the magic in living organisms and the magick possessed by inanimate objects, secondly, that magick could be stored indefinitely in a

single location without any significant loss of integrity, and lastly, that through combination of magic and magick the achievable amount of output energy could be, potentially, much greater than any of the two used individually.

The current cores are derived directly from this idea of spirit binding, using strongly elemental-based components to create a protected wire to conduct the magick. A rather large field of magic caries many of the exceptions to wand-based spellworking, and indeed, the ways necromancy and telesmatic tools work when combined are often unique and defy a lot of what is known of the telesmatic property.


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